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D&D Miniatures: Desert of Desolation Set Previews

Oct 05, 2007

The [kwlink]Dungeons & Dragons Miniatures[/kwlink] game puts you in command of [kwlink]fantasy armies[/kwlink] in exciting strategy battles. The upcoming Desert of Desolation set adds 60 new warriors to the game, from dwarves to dragons, [kwlink]elves[/kwlink] and more! And, we have a sneak peek at what's coming up when the set drops in November 2007. Check out our D&D Miniatures set preview right here for the 411!

Preview Figs

The Dungeons & Dragons Miniatures: Desert of Desolation set adds 60 monster to the game of fantasy battles.

Werewolf Champion Fig Info

Figure: Werewolf Champion
Faction: Chaotic Evil
Cost: 39
Level: 7
Speed: 8
AC: 15
Hit Points: 60
Attack: +11/+6
Damage: 20
Type: Humanoid - Human - Shapechanger
Set #: 58/60
Rarity: Rare
Special Abilities:
  • Bloodrage One use. If this creature takes damage, it gets melee attack +4 and melee damage +10 until the end of the skirmish.

  • Cleave

  • Werewolf Champion Strategy Tips

    He's fast, hits hard and [kwlink]hulks out[/kwlink] once he gets poked! Run this guy around the back end of your opponent's troops and start stomping all their little critters flat. Once something [kwlink]big[/kwlink] comes after him he'll be able to hit back like a freight train, and if your opponent sics more than one creature on him he can use Cleave to spack more than one at a time! The only problem is that his AC and HP are low, a carefully timed dogpile could put this guy out of commission before he gets to attack back.

    Preview Figs

    The Dungeons & Dragons Miniatures: Desert of Desolation set adds 60 monster to the game of fantasy battles.

    Gelatinous Cube Fig Info

    Figure: Gelatinous Cube
    Faction: Any
    Cost: 28
    Level: 4
    Speed: 3
    AC: 4
    Hit Points: 55
    Attack: +2
    Damage: 5 +5 acid + Paralysis
    Type: Large Ooze
    Set #: 20/60
    Rarity: Rare
    Special Abilities:
  • Wild Always out of command.
  • Ooze Traits
  • Engulf Replaces attacks: Destroy all adjacent paralyzed creatures.
  • Fearless
  • Immune Electricity
  • Paralysis DC 20.
  • Spasm Replaces attacks: Paralysis, all adjacent creatures; DC 13.
  • Wandering Monster Sets up on a random victory area instead of your start area.
  • Gelatinous Cube Strategy Tips

    Color it purple, spread some on your opponent's toast then win by default when they can't move because they're paralysed. Actually, no, just don't bother using it, it's just not gonna do you any good in a serious game. BUT! The Gelatinous Cube is seriously cool for one big reason - you can pop the clear cube off the base, put a medium/small fig inside, then pop it back on. That's how these things eat stuff - they paralyze it then glomp it up into their acidic body and start digesting, yum!

    Preview Figs

    The Dungeons & Dragons Miniatures: Desert of Desolation set adds 60 monster to the game of fantasy battles.

    Halfling Enchanter Fig Info

    Figure: Halfling Enchanter
    Faction: Chaotic Good
    Cost: 23
    Level: 5
    Speed: 6
    AC: 17
    Hit Points: 20
    Attack: +2
    Damage: 5
    Type: Small Humanoid - Halfling
    Set #: 18/60
    Rarity: Uncommon
    Special Abilities:
  • Mirror Image. Three uses. Whenever an attack would hit this creature, the attack misses instead on a roll of 11+.
  • Spells:
  • 3rd - Hesitate Two uses. Sight; on its turn, target creature can only move; DC 15, save at the end of each of target creature's turns.
  • 2nd - Vertigo One use. Sight; creature cannot move on its turn; DC 14; save at the end of each of target creature's turns.
  • 1st - Whelm Three uses. Sight; 10 damage, living creature only; DC 13 negates.
  • Halfling Enchanter Strategy Tips

    This little wizard is about as tuff as a [kwlink]creampuff[/kwlink], but is awesome at messing up your opponent's big warriors! Hesitate and Vertigo are a solid way to make your opponent's big critters waste a round stumbling around with glitter in their eyes. If your opponent has a stinky ogre that's turning your troops into jam, let the halfling enchanter mess 'em up.

    Preview Figs

    The Dungeons & Dragons Miniatures: Desert of Desolation set adds 60 monster to the game of fantasy battles. The Dungeons & Dragons Miniatures: Desert of Desolation set adds 60 monster to the game of fantasy battles.

    Bruenor Battlehamer Fig Info

    Figure: Bruenor Battlehammer
    Faction: Lawful Good/Chaotic Good
    Cost: 53
    Commander 5
    Level: 10
    Speed: 6
    AC: 21
    Hit Points: 100
    Attack: +15/+10
    Damage: 15 Magic
    Type: Humanoid - Dwarf
    Set #: 10/60
    Rarity: Rare
    Commander Effect:
  • Dwarf followers get Speed +2.
  • Special Abilities:
  • Unique.
  • Cleave
  • Dodge Giants +4 - +4 AC against Giants.
  • Hard to Kill - One use. When this creature would be reduced to 0 hp or fewer, it instead has 5 hp remaining on a roll of 5+.
  • Keen Critical 19 - Scores critical hits on melee attack rolls of 19 and 20.
  • Willing to Follow Drizzt - This commander can benefit from the Commander Effect of a commander in your warband whose name contains Drizzt as though it were a follower.
  • Bruenor Battlehamer EPIC Fig Info

    Figure: Bruenor Battlehammer
    Faction: Lawful Good/Chaotic Good
    Cost: 195
    Commander 5
    Level: 13
    Speed: 6
    AC: 23
    Hit Points: 165
    Attack: +19/+14
    Damage: 20 Magic
    Type: Humanoid - Dwarf
    Set #: 10/60
    Rarity: Rare
    Commander Effect:
  • Dwarf followers get Speed +2.
  • Special Abilities:
  • Unique.
  • Cleave
  • Dodge Giants +4 - +4 AC against Giants.
  • Hard to Kill - One use. When this creature would be reduced to 0 hp or fewer, it instead has 5 hp remaining on a roll of 5+.
  • Keen Critical 17 - Scores critical hits on melee attack rolls of 17, 18, 19 and 20.
  • Willing to Follow Drizzt - This commander can benefit from the Commander Effect of a commander in your warband whose name contains Drizzt as though it were a follower.
  • Bruenor Battlehammer Strategy Tips

    Team this bruiser up with a bunch of dwarves for a high-speed, high-power army! He turns the fast dwarves from the [kwlink]Unhallowed[/kwlink] set into speed demons and boosts regular dwarves up to a good speed, helping them get over their biggest weakness. His Epic version is a bit weak, but his regular version is all set to bust heads!

    Capricious Copper Dragon Fig Info

    Figure: Capricious Copper Dragon
    Faction: Chaotic Good/Chaotic Evil
    Cost: 58
    Level: 9
    Speed: F9
    AC: 21
    Hit Points: 100
    Attack: +13/+11/+11
    Damage: 15
    Type: Large Dragon
    Set #: 23/60
    Rarity: Rare
    Special Abilities:
  • Flight.
  • Breath Weapon One use. Replaces attacks: line 12; 20 acid damage; DC 17.
  • Breath Weapon One use. Replaces attacks: cone; Slow (Gain Slow Attack - can't attack and move on the same turn) and can't make more than 1 attack per turn); DC 17.
  • Immune Acid.
  • Hoardkeeper +10 - While this creature occupies one of your victory areas, you score 10 extra victory points for each enemy destroyed.
  • Multiple Threats - All enemies adjacent to this creaturea are considered to be flanked.
  • Capricious Dragon Strategy Tips

    This dragon is a heavy-duty critter. On the way to a victory area, hammer a bunch of enemies with the slow breath weapon to weaken them, then chill in the victory zone and rack up points as your team whacks the other guys. Plus, if someone tries to clobber your dragon, it can eat their face!

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