Want to know if the Duel Masters trading card game Shadowclash of Blinding Night expansion set is any good? Read our game review!
The Shadowclash of Blinding Night expansion set for the Duel Masters Trading Card Game from Wizards of the Coast is here! It joins Evo Crushinators of Doom and Rampage of the Super Warriors expansions and gives you more monster and spell cards, but it also has new civilization team-up and enemy cards. Here's our review of these new cards.Shadowclash of Blinding Night Big, Bad, Basics
This is the third expansion set for the Duel Masters TCG from Wizards of the Coast. It's another 60-card set with five super-rare cards, five ultra-rare cards and 50 other cards. It also has a new trick - rather than powering-up decks that are all one civilization, it powers up decks that combine civilizations. Shadowclash of Blinding Night also has cards that stomp certain civilizations. Here's the list of who teams up well and who is out to squish who.Duel Masters Shadowclash of Blinding Night Friends & Enemies
Here's a list of each Duel Masters card game civilization, who they team up with and who they're enemies with.Owning the Zone with Shadowclash of Blinding Night
Shadowclash of Blinding Night Set Weaknesses
The biggest problem with this Duel Masters card game expansion is that some cards like Volcano Smog, Deceptive Shade, can wipe out one civilization easily, but suck against any other. Also, some other cards, like Ballom, Master of Death, can win a game by themselves. Finally, the ultra-rare Light and Fire monsters are lame.Shadowclash of Blinding Night Game Rating: