Lurking in Vancouver, Canada is Radical Entertainment - the creators of tons of video games, including the new Crash of the Titans game for PS2, Xbox 360 and Wii. Slipping into his Crash Bandicoot costume Gary tried to sneak in to uncover their deep-dark secrets. The disguise didn't work so well, but the friendly folks at Radical agreed to chat with Gary about life at Radical and how they made Crash of the Titans anyway!
Welcome to Radical |
Building a Better Bandicoot |
From Squeaky Pants to Bug-Stomping
Making Crash of the Titans took about a year. It started with the idea of letting Crash "Jack" huge monsters, the idea got approved and the game got rolling. Team Crash was made up of 60 people - artists, programmers and one lonely comedy writer named Chris "They're talking animals that wear pants!" Mitchell (that's him below!) sat down and got to work building the game in three stages.
- Stage 1: Pre-Production - Two months of planning and organizing.
- Stage 2: Production - Nine months of building 3D worlds, characters, moves and more.
- Stage 3: Release - More than a month of bug-squashing as 10,000 errors are fixed so the game wouldn't suddenly turn into a pumpkin, delete your memory card, or sign you up for American Gladiators.
Chris Mitchell |
Lunch at Radical |
Planning a Titan of a Game
The first thing team Radical did was put a bunch of crazy ideas together. They started with a story full of jokes, Nina Cortex becoming the diva of evil, Engine losing his toast recipe and Neo Cortex wearing squeaky rubber pants. Ew. Then they came up with monsters, bosses, combat moves and bizarre levels. Next the Radical games crew hired awesome voice actors like Tom Kenny, the voice of SpongeBob SquarePants, to do the crazy voices.
Click Here for more info on Radical Entertainment, including the programs and computers used to make Crash of the Titans and why it involved an awful lot of mac 'n cheese.